local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133220012
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = -3022.478
L3_1.y = 200.739
L3_1.z = -4028.507
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 2.847
L3_1.y = 336.935
L3_1.z = 359.428
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9002
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 12002
L3_1.monster_id = 21010701
L4_1 = {}
L4_1.x = -3023.31
L4_1.y = 201.138
L4_1.z = -4020.882
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 343.218
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9013
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 12004
L4_1.monster_id = 21010301
L5_1 = {}
L5_1.x = -3025.446
L5_1.y = 200.429
L5_1.z = -4029.328
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 261.456
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.pose_id = 9003
L4_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 12005
L2_1.gadget_id = 70310004
L3_1 = {}
L3_1.x = -3024.306
L3_1.y = 200.486
L3_1.z = -4029.092
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1012003
L3_1.name = "ANY_MONSTER_DIE_12003"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_12003"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_12003"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 12001
L5_1 = 12002
L6_1 = 12004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 12005
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
